![]() Pretty much every serious multi monitor (such as more than 4) system that I've seen (whether ogre or otherwise) uses multiple networked computers. Trying to use Ogre (or any 3d engine) with a complex scene and just a single computer may be unrealistic. ![]() To run it, they needed 7 networked Xeon E5-2643 workstations with nvidia gtx 690 cards. It's 12 IR touchscreen monitors (55 inch each) with a dual projector top display. Advertisement: On the mobile front, NFS: No Limits is dueling against the Asphalt series, particularly the eighth and ninth installments, a game that plays similarly to the console and PC versions of NFS. One of my ex students worked on this system: Need for Speed 2015 would later take on Forzas vinyl/wrap editing capabilities, with design sharing later added in the Showcase Update. What kind of scene is being shown, how do the monitors correspond to the scene, and what hardware is powering it all? I've heard of this being done for rendering into all 6 sides of a cube map with one render call (such as for a dynamic cube map reflection of the scene).Ĭulling is harder in that case though, you could make the frustum wide enough for all 6 cameras or disable it somehow (if this is a wrap around view like a cave system). and core memory have been replaced by high-speed hard drives. What a Joy to come your way today & to share with you the message that The LORD has laid on my heart today To many reading this message, there have been. So one render operation draws six different views. Fundamentals and Principles of Computer Design, Second Edition Joseph D. is coming to PC and Xbox in November and while that may seem to be a long way off yet. Bing Hoonicorn kit from Nfs 2015 and Supercharger for Camaro SS from Heat to Payback. If you are using the 6 displays with 6 render targets, a geometry shader can make 6 duplicates of every triangle it receives and direct them onto different targets using 6 view matrices. This brings a fully working police pursuit system to Need For Speed Payback It replaces the game mode in bait crates. ![]() One thing that may be possible (just a theory of mine, not tested) is using a geometry shader for scene duplication.
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